![]() The option to flip or invert faces is an Edit Mode option only (accessible only when editing meshes), click Mesh » Normals » Flip with an individual face or group selected.Īs an alternative to selectively inverting faces, or re-orientating a large mixed selection so everything points in one direction, inwards or outwards, use Recalculate Outside ( Shift + N) or Recalculate Inside ( Shift + Ctrl + N) options. ![]() The highlighted inverted face/s will immediately invert based on their current orientation.ĭesign note: when selecting errant faces using vertices or edges make sure all component elements are included to the degree that the inverted faces highlight. Alternatively use Alt + N to access the Normals context menu then select Flip. To access the option and/or correct an inside-out or inverted face, first select the errant mesh element in Edit Mode (using vertex, edge or face) and from the Mesh menu upper-left click Normals then Flip from the options that appear – Mesh » Normals » Flip. As the option is now context sensitive it only appears as a menu option in Edit Mode.ĭesign note: the Mesh menu is specific to Edit Mode and does not appear unless that particular editing context is active. In newer versions of Blender the previously available Tool Shelf buttons Flip Direction and Recalculate, typically used to flip inverted surfaces that made meshes appear inside-out, have been moved to the main Mesh menu upper-left of the 3D View.
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